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Becoming a #Gamedev

Don’t Be a Fool!  Why You Should Treat Your Game Dev Like a Business!
2 months ago

Don’t Be a Fool! Why You Should Treat Your Game Dev Like a Business!

If you want to produce a successful game you plan for it like a business, you don’t la-di-fucking-da your way to it like a dumb fucking asshole.
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How to Not Market Your Game
2 months ago

How to Not Market Your Game

Ahoy hoy!  You know, I want to help all you courageous indie game developers with the biggest caveat you often ignore.  Marketing!  Yes, it’s the word that makes you say …
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Backward Compatibility in Game Production: A Small Studio View
2 months ago

Backward Compatibility in Game Production: A Small Studio View

All the talk about old systems got me thinking about backward compatibility. How do we as developers handle the issue of backward compatibility? What are the factors that go into making the decisions that so many players both praise and lament, and ultimately lead to such statements as, ‘that game is too new for my hardware’, or ‘now I can (or, now I need to) upgrade my machine’?
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Games in education: 3 developer questions answered
2 months ago

Games in education: 3 developer questions answered

Educational games have long been developed and funded by educators, publishers of educational methods (or: books), and found their way to players the same way the books did: directly from the publisher to the school.
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