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Becoming a #Gamedev

Starting and finishing projects
2 weeks ago

Starting and finishing projects

This article will hopefully give you some ideas and tips on the way how you can make sure that the next game project will be done from start to finish, and you can be proud of what you’ve achieved. This is aimed mainly for the indies who are looking forward to making a business off of making games, but can be good for hobbyist developers as well.
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Don’t Be a Fool!  Why You Should Treat Your Game Dev Like a Business!
2 weeks ago

Don’t Be a Fool! Why You Should Treat Your Game Dev Like a Business!

Ever hear the inspirational saying shoot for the moon, if you miss you will land among the stars? Sure!  You’ve seen it posted on Facebook by millions of social ‘media …
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How to Not Market Your Game
1 month ago

How to Not Market Your Game

Ahoy hoy!  You know, I want to help all you courageous indie game developers with the biggest caveat you often ignore.  Marketing!  Yes, it’s the word that makes you say …
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Backward Compatibility in Game Production: A Small Studio View
1 month ago

Backward Compatibility in Game Production: A Small Studio View

All the talk about old systems got me thinking about backward compatibility. How do we as developers handle the issue of backward compatibility? What are the factors that go into making the decisions that so many players both praise and lament, and ultimately lead to such statements as, ‘that game is too new for my hardware’, or ‘now I can (or, now I need to) upgrade my machine’?
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