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Becoming a #Gamedev

From E3 to Oh No and Back Again
10 months ago

From E3 to Oh No and Back Again

After months of preparation the plane landed in The LAX (Los  Angeles) Airport late Friday night after a 2 hour delay out of MKE (Milwaukee). Being it was two …
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Develop your game, develop your audience
11 months ago

Develop your game, develop your audience

This is an excerpt from my upcoming (and yet unnamed) book. It’s a subject I’ve addressed before, but it bears repeating: You must develop your audience and game concurrently.

The …
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I Want to Push a Crappy Game Through Steam Greenlight; What Should I Do?
11 months ago

I Want to Push a Crappy Game Through Steam Greenlight; What Should I Do?

The first few game projects are difficult. I don’t know the project you are working on, so I can’t comment on whether it deserves a place in Greenlight. There are …
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Is There Life After Game Release for an Indie?
11 months ago

Is There Life After Game Release for an Indie?

What do publishing an indie game and having a baby have in common?

Well, first of all, let me just say that I’ve done both. Yes, yes, thank you for …
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