Maxx Golbraykh writes regularly for IndieWatch. He’s the guy who wrote some of our best articles since we decided to give a go to blogging on game development. With so many provocative ideas about his own field, Maxx is currently working with his team on a game of their own called Happy Chess. We interviewed him for learning more about his project and his team.
After compiling all the advice I’ve heard, it seems that indie game success is dependent on two main themes: practice and motivation. Out of all the videos I’ve watched, articles I’ve read, and advice I’ve been given, it seems like it’s these two topics that everything consistently wears down to. So now comes the important part: how can practice and motivation lead to success? Let’s break it down:
Recently, Laralyn McWilliams published her personal thoughts and tips on game development from her perspective as a game industry veteran. In this response of sorts to that article, I shall be listing 15 pieces of advice I’ve gathered from my relatively short but highly eventful experience as a game designer and writer. Most of these come from the many Tweets I write every day, and they aren’t listed in any particular order.