There’s a lot of criticism of the “interactive movies” that AAA studios continue to churn out. This year’s E3 teasers were as guilty as ever, often relying on nothing but … Read More
What do publishing an indie game and having a baby have in common?
Well, first of all, let me just say that I’ve done both. Yes, yes, thank you for … Read More
Tweets, blogs, and Reddit posts of “Get it now for free!” and “Play this thing I spent a couple of years making!” got practically no attention. In fact, my self promotion was mostly met with aversion and annoyance.Read More
1000 followers in 100 days
Professional dreaming: ideas for funding and running your own game studio
How to Not Market Your Game
How A Homeless Man Created His First Mobile Game
Blade of Queen: a Game made both as a fantasy and a magnet to new developments
March 23, 2017
13 Strategies to Avoid Looking Like a Doofus for A Game Dev Interview
March 21, 2017
Marketing evolution from mass to personalized and how gamification is part of the evolution
March 20, 2017
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