So, I wrote this article/postmortem about the creative process and the cool and not-so-cool stuff I got involved with on my project. For all the time I’ve spent on coding, designin levels, making ANSI and other small development details for ASCDungeon, I managed to crawl all the way back up with some good experiences.
“For thou shalt eat the labor of thine hands: thou shalt be happy, and shall be well with thee.”
Psalms 128: 2 – King James …
“Your Treasure House is for yourself, it contains all you need.” Chinese Proverb
When I go to any game related event, I see a lot of people …
Let’s talk about what we can learn from old-school game development.