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About Antônio Marcelo

Game designer since 2006, retrogamer, HEMA fencer, maker and now I´m working with orcs, a lot of them…

Latest Posts | By Antônio Marcelo
The 80s: a decade I can’t stop dreaming about
6 months ago

The 80s: a decade I can’t stop dreaming about

I have a thing for the 80’s and I can’t help it. It’s everywhere you look at on my work.
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Punching germs with Plasma Puncher
6 months ago

Punching germs with Plasma Puncher

In Plasma Puncher, the best spirit of Beat’em ups is present. The game has a great gameplay with a degree of challenge that will give both the novice and the experienced player many hours of fun.
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ASCDUNGEON: a postmortem
7 months ago

ASCDUNGEON: a postmortem

So, I wrote this article/postmortem about the creative process and the cool and not-so-cool stuff I got involved with on my project. For all the time I’ve spent on coding, designin levels, making ANSI and other small development details for ASCDungeon, I managed to crawl all the way back up with some good experiences.
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How comic books became my source of inspiration for making games
7 months ago

How comic books became my source of inspiration for making games

Comic books serve as an endless source of inspiration and material for game making, writing, situations, and characters.
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Lessons I’ve learned from setting up a 2D framework for level design
7 months ago

Lessons I’ve learned from setting up a 2D framework for level design

 

“For thou shalt eat the labor of thine hands: thou shalt be happy, and shall be well with thee.”

Psalms 128: 2 – King James …
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10 simple steps for bringing your game idea to reality
7 months ago

10 simple steps for bringing your game idea to reality

“Your Treasure House is for yourself, it contains all you need.” Chinese Proverb

When I go to any game related event, I see a lot of people …
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What old games have to teach us about game development?
7 months ago

What old games have to teach us about game development?

Let’s talk about what we can learn from old-school game development.
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