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About Fernando

A PhD in Instructional Technology, a psychologist, an entrepreneur and editor for IndieWatch.

Latest Posts | By Fernando
Wreck your enemies with Salvage Robot
1 year ago

Wreck your enemies with Salvage Robot

By  •  Game Reviews

The latest recruit to the line up of highly entertaining multiplayer battle games for iOS mobile devices is Salvage Robot, an amazing new first release from GoldenHeart Games. With a …
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Double Cube: An eye-finger coordination casual game
1 year ago

Double Cube: An eye-finger coordination casual game

By  •  Game Reviews

 

By using clean colors and crisp graphics, along with its out-of-this-world background, ‘Double Cube’ is a game that primarily strikes the player as very aesthetically appealing. Not only …
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EPIC! Free automative materials for your games!
1 year ago

EPIC! Free automative materials for your games!

A collection of high quality automotive-themed PBR Materials and Textures created by Epic Games.
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Are you a hater or in love with Pokémon GO?
1 year ago

Are you a hater or in love with Pokémon GO?

I’m not quite sure this is a post specifically written for the game dev community, but Pokémon GO is an undeniable phenomenon taking place out there right now that nobody saw …
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Aiming high up above: when 3 development teams meet for making a game
1 year ago

Aiming high up above: when 3 development teams meet for making a game

By  •  Game Art

Think about those places you visit when you dream about heaven! That beautiful and peaceful landscape you’re picturing in your mind right now might be pretty much like what this game is about.
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He became a 3D artist by taking a job he still had no skills for
2 years ago

He became a 3D artist by taking a job he still had no skills for

By  •  Game Art

Last year, I talked to one of those 3D art heroes from Russia and decided to interview him to find out how he managed to become a talented 3D artist and what kind of advice he would give to those out there who still want to give it a second try in front of an unfriendly Blender 3D or 3DMax.
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Making Chill the Piro: an interview with the developers
2 years ago

Making Chill the Piro: an interview with the developers

“That’s really a game we made in the kitchen during our spare time. And we can now say we had one hand holding a sandwich and the other one for coding”.
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He quit his day job to pursue a career in game development
2 years ago

He quit his day job to pursue a career in game development

He left his job as a croupier in a casino to make a go at the game industry!
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