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About Fernando Telles

A PhD in Instructional Technology, a psychologist, an entrepreneur and Director at the online game design school www.cindie.com.br!
Latest Posts | By Fernando Telles
Becoming a Game Developer: lessons from the creators of Happy Chess!
5 days ago

Becoming a Game Developer: lessons from the creators of Happy Chess!

Maxx Golbraykh writes regularly for IndieWatch. He’s the guy who wrote some of our best articles since we decided to give a go to blogging on game development. With so many provocative ideas about his own field, Maxx is currently working with his team on a game of their own called Happy Chess. We interviewed him for learning more about his project and his team.
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“Hentai games still need to be games”: a conversation with eXp studio
2 weeks ago

“Hentai games still need to be games”: a conversation with eXp studio

I see very few articles out there on hentai games. Although they represent an important share of the market, they’re still controversially seen as either pornography by some or as a subset of a broader anime genre by others.
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Here’s a commented list of our most popular posts of 2016
2 months ago

Here’s a commented list of our most popular posts of 2016

In our debut year, our contributors explored a bunch of topics on game development, game marketing, game art, programming, etc. So here’s a list of the most popular posts based on what our audience thought was worth their click.
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What to expect from the future of texture compression in games?
2 months ago

What to expect from the future of texture compression in games?

For learning more about that intricate technical subject, we interviewed Stephanie Hurlburt, who has worked for both Oculus Rift and Unity Technologies and now runs a company specialized in texture compression for games and other applications.
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